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Microsoft TS: Ms Virtual Earth 6.0, Application Development Sample Questions:
1. DRAG DROP - (Topic 0)
Your company wants to display their branch office locations on a Virtual Earth 6.0 map within their intranet; The location information is stored in a GeoRSS file.
You need to create a map with a layer for the GeoRSS data.
What should you do? (To answer, move all the actions from the list of actions to the answer area and arrange them in the correct order.)
2. You need to create a tile source specification that meets the following requirements:
It uses three tile servers named s0, s1, and s2.
It follows the standard Virtual Earth 6.0 numbering scheme.
It ensures that the tiles are visible in all the view types.
Which tile source parameter should you use within the tile source specification?
A) http: //%2.yourserver.net/tiles/%1%4.jpg
B) http: //%1.yourserver.net/tiles/%4.jpg
C) http: //%4.yourserver.net/tiles/%2%1.jpg
D) http: //%1.yourserver.net/tiles/%2%4.jpg
3. You are creating a Virtual Earth 6.0 application. The application allows users to enter an address and view the corresponding mapped location. A Print Preview link appears next to the location. The link opens a pop-up window that contains the location information in a query string.
The map load in the pop-up window is defined by the following code segment. (Line numbers are included for reference only.)
0 1 var loc = ... ;
0 2 var map = null;
0 3 function GetMap(){
0 4 map = new VEMap('PrintPreviewMap');
0 5 map.LoadMap();
0 6 ...
0 7 }
The variable named loc in the code segment is an object that contains the id, address, latitude, longitude, and zoom properties that are present in the query string.
You need to ensure that the pop-up window meets the following requirements:
It uses the properties in the query string to display the location.
It does not display map controls.
Which code segment should you insert at line 06?
A) map.FindLocation(loc.address); map.AddShape(new VEShape(VEShapeType.Pushpin, new VELatLong(loc.latitude, loc.longitude)));
document.getElementById('map_dashboard').style.display = "none";
B) map.SetCenterAndZoom(new VELatLong(loc.latitude, loc.longitude), loc.zoom); map.AddShape(new VEShape(VEShapeType.Pushpin, new VELatLong(loc.latitude, loc.longitude))); map.HideDashboard();
C) map.PanToLatLong(new VELatLong(loc.latitude, loc.longitude));
map.AddPushpin(map.GetCenter()); map.SetZoom(loc.zoom); map.HideDashboard();
D) map.PanToLatLong(new VELatLong(loc.latitude, loc.longitude)); map.AddShape(new
VEShape(VEShapeType.Pushpin, new VELatLong(loc.latitude, loc.longitude))); document.getElementById(map_dashboard).style.display = "none";
4. You are creating a Web application by using the Virtual Earth 6.0 map control. A Web page of the application provides navigational aid to the users.
When the Web page loads, it must meet the following requirements:
The map must appear in the two-dimensional mode.
The users must be able to view the roads on the map and navigate through the map.
The users must not be able to change the map to the three-dimensional mode.
You need to ensure that the Web page meets the requirements.
Which code segment should you use?
A) map.LoadMap(new VELatLong(-33.85,18.6),11,'r', false, VEMapMode.Mode2D, true);
B) map.LoadMap(new VELatLong(-33.85,18.6),11,'r', false, VEMapMode.Mode2D, false);
C) map.LoadMap(new VELatLong(-33.85,18.6), 11,'r', true, VEMapMode.Mode2D, false);
D) map.LoadMap(new VELatLong(-33.85,18.6),11,'r', true, VEMapMode.Mode2D, true);
5. You are creating a Virtual Earth 6.0 application. The application will use data that is stored in the Microsoft MapCruncher output format.
The MapCruncher output is defined in the following manner:
var tileSrc =
http://dev.live.com/virtualearth/sdk/layers/layer1
You need to ensure that the application displays the data as a new layer on the Virtual
Earth map.
Which code segment should you use?
A) var tileSourceSpec = new VETileSourceSpecification("layer1", tileSrc + "/%4.png"); map.AddTileLayer(tileSourceSpec, true);
B) var tileSourceSpec = new VETileSourceSpecification("layer1/%4.png", tileSrc); map.AddTileLayer(tileSourceSpec, true);
C) var tileSourceSpec = new VETileSourceSpecification("layer1", tileSrc + /%4); map.AddTileLayer(tileSourceSpec, true);
D) var tileSourceSpec = new VETileSourceSpecification("layer1", tileSrc + /%1.png); map.AddTileLayer(tileSourceSpec, true);
Solutions:
Question # 1 Answer: Only visible for members | Question # 2 Answer: A | Question # 3 Answer: B | Question # 4 Answer: B | Question # 5 Answer: A |
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